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To find out what other milestones await you, check out our Ghost of Tsushima Trophy guide. Once you find all eight lighthouses, you’ll receive the Light the Way Trophy. Sago Lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Kin Lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Jogaku Lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Akashima Lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Kubara Lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Kamiagata lighthouse locations Image: Sucker Punch/Sony Interactive Entertainment via Polygon You will rekindle Akashima Lighthouse as part of the story, but the other you must find on your own. T Image: Sucker Punch/Sony Interactive Entertainment via Polygon Ariake lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Komoda lighthouse Image: Sucker Punch/Sony Interactive Entertainment via Polygon Toyotama Lighthouse locations Image: Sucker Punch/Sony Interactive Entertainment via Polygon The first one, Tsutsu Lighthouse, will get rekindled as part of the story. Itll also put you through your paces as a warrior, requiring you to not only fight off various kinds of enemies and. Izuhara has three lighthouses to rekindle. Ghost of Tsushima is a huge game, with a whole lot to explore and uncover. Izuhara lighthouse locations Image: Sucker Punch/Sony Interactive Entertainment via Polygon In this Ghost of Tsushima guide, we’ll show you the location of every lighthouse along with maps to help you easily find them. Thankfully, you’ll rekindle two of these structures as you go through the story, but the other six require some legwork. To get the Light the Way Trophy, you need to find the eight lighthouses that are scattered across your homeland. Explore the map to uncover points of interest. Would love to see more games take the Zelda approach.Among the main Ghost of Tsushima milestones you can achieve, the Light the Way Trophy might be one of the easiest - although it does require you to ride all over the island. On top of that, visually noisy, photo realistic graphics don't really help with their functionality either. In this case, they lean more heavily into the symbolism of a tower rather than being functional in their own right. This page of our guide to Ghost of Tsushima has locations of all Lighthouses in the Toyotama region. They fail at being weenies or vantage points, they're just an easily identifiable objective once you get close enough. The towers themselves are often too short or surrounded by other, equally tall structures, to have a useful line of sight. On the flip side, the typical Ubi tower is really a checkpoint you need to reach to get your free handout of gps data. The simple visual design of the games also help a lot in that regards Introducing Ghost of Tsushima: Legends, a new cooperative multiplayer experience inspired by Japanese folk tales and mythology. They're absolutely huge with an insane line of sight, and other than a topographic map, don't just give you unearned information. Zelda towers lean into that philosophy hard. It's just smart design and there's a reason almost every modern game uses them. That's great for both orientating yourself on the ground (this is known as a weenie) and for use as a vantage point so you can survey a large area for points of interest. By their very nature, you can see them from afar when you're one the ground, or if you climb to the top of them, you can see equally far out into the distance.
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Towers make a lot of sense in open world design. I wouldn't really lump in BotW and TotK towers in with Ubi towers.